Date: September 2018-December 2018
Roles: Puzzle Designer and Performer
Tools: Final Cut Pro, Photoshop, physical crafting of puzzles and props
Ragnarok Now was a hour-long interactive theater experience I helped design, construct, and perform in during the Fall of 2018. It was created as a final project for my Games Studio class, overseen by Lizzie Stark. The experience consisted of a combination of game and theater elements including live-action role play, puzzles, and dancing.
It was built to appeal to a number of different kinds of players, from more extroverted roleplayers to more quiet, reserved thinkers. Elements included a classic logic puzzle with a mythical Nordic bird skin, choreographed dance-fighting against evil creatures, the construction of legendary weapons, and on-the-spot poetry creation to stave off the mythical wolf, Fenrir.
I helped design several of the puzzles related to the wolf Fenrir, and the construction of a magical chain to bind them. I designed and constructed a box that required a specific set of dance-like movements to open, a puzzle involving the transportation of bubbles across a room, as well as working on show promotion and the production of the video above. I also played the role of the Forgemaster during both shows we performed, who was central to the player's progression and one of the most involved roles in the show.