Date: September 2017-December 2017
Roles: Game Designer, Artist
Tools: Photoshop, physical crafting supplies
In late 2017, I spent an entire semester working on a prototype of a game based off the verb "evert," which means "to turn inside out. The result was a four-player board game about strategic player positioning and area denial on an ever-changing quilt-like board.
An early version of the game board tiles

The final version of the game components

One of the first iterations of the game

A more finished version of the game board
